msnGetProperty

function (msnGetProperty missionObj property) → value
Parameters:

property

'acceptedOn Tick on which player accepted mission (or Nil)
'canBeDeclined Mission can be declined by player
'canBeDeleted Mission can be deleted by player
'debrieferID ID of the object that will debrief the player
'forceUndockAfterDebrief Force undock after showing debrief screen
'id Mission object ID
'isActive Is an active player mission
'isCompleted Is a completed mission (player or non-player)
'isDebriefed Player has been debriefed
'isDeclined Player has declined mission
'isFailure Mission has failed
'isIntroShown Player has been shown intro text
'isOpen Mission is available to player
'isRecorded Mission has been completed and debriefed
'isSuccess Mission has succeeded
'isUnavailable Mission is unavailable to player
'name The name of the mission
'nodeID ID of the mission’s owner system
'ownerID ID of the mission’s owner object
'summary A summary description of the mission
'unid Mission type UNID