msnGetProperty¶
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function (
msnGetPropertymissionObj property) → value¶ Parameters: property
'acceptedOnTick on which player accepted mission (or Nil) 'canBeDeclinedMission can be declined by player 'canBeDeletedMission can be deleted by player 'debrieferIDID of the object that will debrief the player 'forceUndockAfterDebriefForce undock after showing debrief screen 'idMission object ID 'isActiveIs an active player mission 'isCompletedIs a completed mission (player or non-player) 'isDebriefedPlayer has been debriefed 'isDeclinedPlayer has declined mission 'isFailureMission has failed 'isIntroShownPlayer has been shown intro text 'isOpenMission is available to player 'isRecordedMission has been completed and debriefed 'isSuccessMission has succeeded 'isUnavailableMission is unavailable to player 'nameThe name of the mission 'nodeIDID of the mission’s owner system 'ownerIDID of the mission’s owner object 'summaryA summary description of the mission 'unidMission type UNID