msnGetProperty¶
-
function (
msnGetProperty
missionObj property) → value¶ Parameters: property
'acceptedOn
Tick on which player accepted mission (or Nil) 'canBeDeclined
Mission can be declined by player 'canBeDeleted
Mission can be deleted by player 'debrieferID
ID of the object that will debrief the player 'forceUndockAfterDebrief
Force undock after showing debrief screen 'id
Mission object ID 'isActive
Is an active player mission 'isCompleted
Is a completed mission (player or non-player) 'isDebriefed
Player has been debriefed 'isDeclined
Player has declined mission 'isFailure
Mission has failed 'isIntroShown
Player has been shown intro text 'isOpen
Mission is available to player 'isRecorded
Mission has been completed and debriefed 'isSuccess
Mission has succeeded 'isUnavailable
Mission is unavailable to player 'name
The name of the mission 'nodeID
ID of the mission’s owner system 'ownerID
ID of the mission’s owner object 'summary
A summary description of the mission 'unid
Mission type UNID