objDamage¶
-
function (
objDamageobj weaponType objSource [pos] [options]) → result¶ result:
'noDamage'absorbedByShields'armorHit'structuralHit'destroyedParameters: options
'fullResultReturn result as struct 'ignoreOverlaysHit shields and below 'ignoreShieldsHit armor and below 'noHitEffectNo hit effect created