objDamage

function (objDamage obj weaponType objSource [pos] [options]) → result

result:

'noDamage 'absorbedByShields 'armorHit 'structuralHit 'destroyed
Parameters:

options

'fullResult Return result as struct
'ignoreOverlays Hit shields and below
'ignoreShields Hit armor and below
'noHitEffect No hit effect created