objDamage¶
-
function (
objDamage
obj weaponType objSource [pos] [options]) → result¶ result:
'noDamage
'absorbedByShields
'armorHit
'structuralHit
'destroyed
Parameters: options
'fullResult
Return result as struct 'ignoreOverlays
Hit shields and below 'ignoreShields
Hit armor and below 'noHitEffect
No hit effect created