objGetProperty¶
-
function (
objGetPropertyobj property) → value¶ Parameters: property
(all)
'ascended'category->'beam|'effect|'marker|'missile|'ship|'station'commsKey'currency-> currency type UNID'cyberDefenseLevel'destiny'dockingPorts-> list of structs with the keys:objID: ID of docked object, if any pos: port position status:
'empty|'inUse'hasDockingPorts'id'installArmorMaxLevel'installDeviceMaxLevel'installDeviceUpgradeOnly-> true if it only installs devices as part of a purchase'known'level'mass-> hull mass in tons'paintLayer->'background|'space|'stations|'ships|'effects|'overhang'playerMissionsGiven'radioactive'refuelMaxLevel'removeDeviceMaxLevel'repairArmorMaxLevel'scale->'star|'world|'station|'ship|'flotsam'sovereign'stealth'underAttackproperty
(ships)
'alwaysLeaveWreck'availableDeviceSlots'availableNonWeaponSlots'availableWeaponSlots'blindingImmune'cargoSpace-> in tons'character'characterClass'deviceDamageImmune'deviceDisruptImmune'disintegrationImmune'dockedAtID'dockingEnabled'DockingPortCount'drivePowerUse-> in kW'EMPImmune'fuelCapacity-> in He3 fuel rods'fuelCapacityExact-> 2500 = 1 He3 fuel rod'fuelCriteria-> criteria string'fuelEfficiency-> 15 = standard, more is better'fuelEfficiencyBonus-> increased efficiency over standard, in %'fuelLeft-> in He3 fuel rods'fuelLeftExact-> 2500 = 1 He3 fuel rod'healerLeft'interiorHP'maxInteriorHP'maxFuel-> in He3 fuel rods'maxFuelExact-> 2500 = 1 He3 fuel rod'maxSpeed-> in % c'openDockingPortCount'operatingSpeed->'emergency|'full|'half|'quarter'playerWingman'power-> max reactor output in kW'powerUse-> current power draw in kW'radiationImmune'rotation-> current facing in degrees, counterclockwise from right'rotationSpeed-> in degrees per tick, clockwise positive'selectedLauncher'selectedMissile'selectedWeapon'shatterImmune'thrust-> in GN'thrustToWeight-> acceleration, 1 = 500 m/s^2 (ships stats show this / 1000)property
(stations)
'abandoned'active'angry'barrier'destNodeID'destStargateID'dockingPortCount'hp'ignoreFriendlyFire'immutable'maxHP'maxStructuralHP'openDockingPortCount'orbit'parallax'playerBlacklisted'shipConstructionEnabled'shipReinforcementEnabled'showMapLabel'stargateID'structuralHPproperty
(missiles)
'lifeLeft'rotation'sourceObj'targetproperty
(markers)
'style->'smallCrossNote
All type properties (accessed via
typGetProperty) are also valid object properties.