objGetProperty

function (objGetProperty obj property) → value
Parameters:

property

(all)

'ascended 'category -> 'beam | 'effect | 'marker | 'missile | 'ship | 'station 'commsKey 'currency -> currency type UNID 'cyberDefenseLevel 'destiny 'dockingPorts -> list of structs with the keys:

objID: ID of docked object, if any pos: port position status: 'empty | 'inUse

'hasDockingPorts 'id 'installArmorMaxLevel 'installDeviceMaxLevel 'installDeviceUpgradeOnly -> true if it only installs devices as part of a purchase 'known 'level 'mass -> hull mass in tons 'paintLayer -> 'background | 'space | 'stations | 'ships | 'effects | 'overhang 'playerMissionsGiven 'radioactive 'refuelMaxLevel 'removeDeviceMaxLevel 'repairArmorMaxLevel 'scale -> 'star | 'world | 'station | 'ship | 'flotsam 'sovereign 'stealth 'underAttack

property

(ships)

'alwaysLeaveWreck 'availableDeviceSlots 'availableNonWeaponSlots 'availableWeaponSlots 'blindingImmune 'cargoSpace -> in tons 'character 'characterClass 'deviceDamageImmune 'deviceDisruptImmune 'disintegrationImmune 'dockedAtID 'dockingEnabled 'DockingPortCount 'drivePowerUse -> in kW 'EMPImmune 'fuelCapacity -> in He3 fuel rods 'fuelCapacityExact -> 2500 = 1 He3 fuel rod 'fuelCriteria -> criteria string 'fuelEfficiency -> 15 = standard, more is better 'fuelEfficiencyBonus -> increased efficiency over standard, in % 'fuelLeft -> in He3 fuel rods 'fuelLeftExact -> 2500 = 1 He3 fuel rod 'healerLeft 'interiorHP 'maxInteriorHP 'maxFuel -> in He3 fuel rods 'maxFuelExact -> 2500 = 1 He3 fuel rod 'maxSpeed -> in % c 'openDockingPortCount 'operatingSpeed -> 'emergency | 'full | 'half | 'quarter 'playerWingman 'power -> max reactor output in kW 'powerUse -> current power draw in kW 'radiationImmune 'rotation -> current facing in degrees, counterclockwise from right 'rotationSpeed -> in degrees per tick, clockwise positive 'selectedLauncher 'selectedMissile 'selectedWeapon 'shatterImmune 'thrust -> in GN 'thrustToWeight -> acceleration, 1 = 500 m/s^2 (ships stats show this / 1000)

property

(stations)

'abandoned 'active 'angry 'barrier 'destNodeID 'destStargateID 'dockingPortCount 'hp 'ignoreFriendlyFire 'immutable 'maxHP 'maxStructuralHP 'openDockingPortCount 'orbit 'parallax 'playerBlacklisted 'shipConstructionEnabled 'shipReinforcementEnabled 'showMapLabel 'stargateID 'structuralHP

property

(missiles)

'lifeLeft 'rotation 'sourceObj 'target

property

(markers)

'style -> 'smallCross

Note

All type properties (accessed via typGetProperty) are also valid object properties.