shpOrder

function (shpOrder ship order [target] [count]) → True/Nil
Parameters:

order

'aim obj Aim, but do not fire
'approach obj [dist] Approach target
'attack obj [time] Attack target
'attackArea obj dist [time] Attack around target
'attackHold obj [time]
'attackNearestEnemy
Attack nearest enemy
'attackPlayerOnReturn
Wait and attack player
'attackStation obj [?] Attack target station
'bombard obj [time] Hold and attack target
'dock obj Dock with target
'escort obj [ang] [dist] Escort target
'fireEvent obj event Fire event on target
'follow obj Follow without defending
'followPlayerThroughGate
'gate [obj] Gate out of system
'gateOnStationDestroyed
Flee if station destroyed
'gateOnThreat
Flee if threatened
'goto obj [dist] Goto target
'gotoPos pos Goto position
'guard obj Guard target
'hold [time] Stay in place
'holdAndAttack obj [time]
'holdCourse course dist Hold course
'loot obj Loot target
'mine obj Mine asteroids [base]
'navPath navID Follow nav path ID
'orbit obj dist [time] Orbit target
'patrol obj [dist] Patrol around target
'scavenge
Scavenge for scraps
'sendMessage obj msg Send message to target
'sentry obj [time] Guard target (turrets)
'tradeRoute
Move between stations
'turnTo ang Turn to face angle
'wait [time] Wait, do not attack
'waitForEnemy [time] Wait until enemy in LRS
'waitForPlayer
Wait for player to return
'waitForTarget obj [dist] [time] Wait until target in range
'waitForThreat [time]
'waitForUndock obj [time] Wait for target to undock
'wander
Wander, avoiding enemies