shpOrder¶
-
function (
shpOrdership order [target] [count]) → True/Nil¶ Parameters: order
'aimobj Aim, but do not fire 'approachobj [dist] Approach target 'attackobj [time] Attack target 'attackAreaobj dist [time] Attack around target 'attackHoldobj [time] 'attackNearestEnemyAttack nearest enemy 'attackPlayerOnReturnWait and attack player 'attackStationobj [?] Attack target station 'bombardobj [time] Hold and attack target 'dockobj Dock with target 'escortobj [ang] [dist] Escort target 'fireEventobj event Fire event on target 'followobj Follow without defending 'followPlayerThroughGate'gate[obj] Gate out of system 'gateOnStationDestroyedFlee if station destroyed 'gateOnThreatFlee if threatened 'gotoobj [dist] Goto target 'gotoPospos Goto position 'guardobj Guard target 'hold[time] Stay in place 'holdAndAttackobj [time] 'holdCoursecourse dist Hold course 'lootobj Loot target 'mineobj Mine asteroids [base] 'navPathnavID Follow nav path ID 'orbitobj dist [time] Orbit target 'patrolobj [dist] Patrol around target 'scavengeScavenge for scraps 'sendMessageobj msg Send message to target 'sentryobj [time] Guard target (turrets) 'tradeRouteMove between stations 'turnToang Turn to face angle 'wait[time] Wait, do not attack 'waitForEnemy[time] Wait until enemy in LRS 'waitForPlayerWait for player to return 'waitForTargetobj [dist] [time] Wait until target in range 'waitForThreat[time] 'waitForUndockobj [time] Wait for target to undock 'wanderWander, avoiding enemies